![]() “For Maya there is emphasis on meeting the requirements of users working in large production teams where complex data pipelines are required. We are not discontinuing development on any of the products you mentioned but we will increase focus in specific areas where individual products are strong. These are all solutions that serve many different customer needs across multiple industries and in many different types of workflows. “Autodesk plans to continue to develop all of products mentioned. You can read Stevens’ full statement below, along with a response from MotionBuilder product manager Bruno Sargeant in the comments to this story. Updated 7 September: MotionBuilder still actively developed, Max a ‘generalist solution’Īutodesk has confirmed that it is still actively developing MotionBuilder and that users can expect another standalone release of the software.Īsked whether 3ds Max’s animation and visual effects toolsets are still being developed actively, Marc Stevens, VP of product management for Media & Entertainment said: “We are focusing on broadening its capabilities as an out-of-the-box, generalist solution a broad range of industries.” We’ve approached Autodesk for comment on this and the other issues raised in this story. However, that’s a long way from saying that Autodesk actually intends to discontinue MotionBuilder. Some large studios are already working in this direction, using tools such as those developed by IKinema to take mocap data directly into Maya. Nor does Vienneau comment on the claim in the original Reddit post that Autodesk intends to “kill MotionBuilder and … build it into Maya”. His statement simply notes that “Max has a … challenging role because it literally plays in 5-6 industries”. Vienneau does not address one of the specific claims made in the thread on Reddit: that Autodesk intends to discontinue future development of features within 3ds Max targeted at the animation or visual effects markets. Maya product manager Cory Mogk will now also take responsibility for Softimage, former Softimage veteran Jason ‘Chinny’ Brynford-Jones having left Autodesk for TeamUp Technologies in July.įrank DeLise, one of 3ds Max’s original designers and an industry veteran, moves across from Autodesk’s Games Technology Group to work on 3ds Max. In his statement, Vienneau says that both the 3ds Max and Softimage teams “were affected but are fully staffed”. The post, which seems to be based on a second-hand report of an Autodesk CTO Council meeting, came on top of Autodesk’s recent company-wide staff layoffs, and changes to the Softimage development team. ![]() The topic resurfaced on discussion boards at the weekend, with a post on Reddit entitled ‘Autodesk is no longer going to develop 3ds Max and MotionBuilder’. Rumours that Autodesk intends to discontinue one or more of its entertainment products have circulated periodically ever since the company acquired Maya back in 2005. In a statement reposted on Jamie Gwilliam’s blog, Autodesk’s M&E director of product management Chris Vienneau states “that the rumor that the of Softimage and 3ds Max is upon us is totally false”. Director of product management Chris Vienneau notes that both teams “were affected but are fully staffed”.Īutodesk has publicly denied rumours that it intends to cease development of 3ds Max and Softimage. Tetraface Inc Metasequoia 4.8.Posted by Jim Thacker Autodesk denies intent to kill off 3ds Max, SoftimageĪutodesk has denied rumours prompted by a post on Reddit that it intends to discontinue 3ds Max or Softimage.Udemy – Villa Project- Project-Based Revit Architecture 2024.Udemy – EmberGen Volumetric & Unreal Engine 5.Udemy – Blender Blitz: Mastering the Essentials while Eating Popcorn. ![]()
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